aron halil
VR Games

OASIS beta
Ready Player One
Bridged filmmaker vision and technical feasibility by managing the talented team at Directive Games, to bring an immersive virtual game collection inspired from the film Ready Player One to life in VR. Managed scrums, sprint planning, sprint reviews, filmmaker reviews and backlog grooming.
Developed by Directive Games | Steam link
Rise Of The Gunters
Ready Player One
Led the asset integration strategy for a fast paced, First Person Shooter in VR by using performance optimized film assets with drifter VR's existing game architecture/assets to produce a bonus VR title and without increasing budgets or extending timelines.
Developed by drifter VR | Steam link


Gauntlet
Ready Player One
Influenced Warner Bros. to adapt a VR version of Gauntlet following their acquisition of the Midway Arcade catalogue, by highlighting how a "Dungeon Crawler" game mechanic provided a smoother and "stickier" UX compared to other titles being considered.
Developed by Directive Games |Within OASIS beta
Battle For The Oasis
Ready Player One
Worked closely with the Steel Wool Studios team to ensure visual consistency with their VR game (developed in Unity), and other Ready Player One games being developed by studios using Unreal Engine.
Developed by Steel Wool Studios | Within OASIS beta

Aech's Garage
Ready Player One

Led management of film assets between Industrial Light & Magic and Linden Lab, by working with Warner Bros. Legal to approve the use of IP for a VR recreation of Aech's Garage from the film, containing life-size vehicles and artifacts from science fiction film classics.
Developed by Linden Lab | SANSAR link
Aech's Basement
Ready Player One
Led management of film assets between Industrial Light & Magic and Linden Lab, by working with Warner Bros. Legal to approve the use of IP for a VR recreation of Aech's Basement from the film containing life-size vehicles and artifacts from science fiction film classics.
Developed by Linden Lab | SANSAR link


Distracted Globe
Ready Player One
Worked with TheWaveVR to develop the UX design for the zero-gravity club from the film and coordinated a DJ set with the film’s lead, Tye Sheridan, live from Austin, TX during SWSX.
Developed by TheWaveVR | VIVE blog
Project Rampage VR
Rampage
Led the haptic and wand control strategy with Sticky Studios for the VR game adaptation of Rampage, by designing elegant and comfortable solutions for known SDOF challenges, including running and climbing.
Developed by Sticky Studios | Meta link


Tomb Raider VR: Lara's Escape
Tomb Raider
Led the UX/UI design strategy with Sticky Studios by iterating on the creation of icons, graphics and calls-to-action that ensured visual and messaging consistency with the Tomb Raider film.
Developed by Sticky Studios | Meta link