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Publications

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Google and Red Games Co. Use WebGL to Bring Crayola Create & Play to the Web

Khronos Group Blog | October 24, 2025

Read here about how Google Chrome and Red Games Co. tapped into WebGL's robust capabilities to develop a web-based version of Crayola's Create and Play. WebGL enabled a seamless transition from a resource-intensive mobile app to a high-performance browser-based platform accessible across virtually all devices. 

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How Google Transformed

Product Education with glTF Models

Khronos Group Blog | April 16, 2025

Read here about Google’s transition toward more reliance on 3D models in product education and marketing materials had a significant impact, not only advancing the company’s own goals but resulting in important additions to the glTF ecosystem. 

A New Chrome Partnership to Support Underrepresented Creatives

Google Blog The Keyword | Oct 14, 2024

Read here about Chrome's first ever partnership with Adobe and ADCOLOR to expand access to the best creative tools on the web.

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Pixel Ecosystem

Interactive 3D on the Web with Google Hardware: Next-gen Product Education Experiences

Web.dev Case Study | March 18, 2024

Read here how the web enabled immersive 3D experiences to help customers understand and explore physical products. Spoiler alert: these new experiences were also developed four times faster and at half the cost of traditional digital assets.

Automatically Deploying Connected and Centrally-managed Retail Demo Devices

Defensive Publication | August 12, 2020

Read here about the challenges in deploying connected retail demo devices across third-party retailers, which are expensive, time-consuming, unscalable, and subject to human error. This disclosure describes mechanisms for automatically deploying connected and centrally-managed demo devices at retail locations.

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Mindlight

Augmented Reality Law, Privacy and Ethics

Published Book |  December 9, 2014

Read here from the first published book to examine the social, legal, and ethical issues surrounding AR technology. Written by Brian D. Wassom, an attorney and futurist known for his focus on emerging forms of digital communication. DAQRI's "Mindlight" is featured as an accessibility application, which uses sight to interact with electronics via Google Glass and an EEG. 

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